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VR Development Internship - Virtual Reality Company

YouVisit is one of the fastest growing virtual reality technology companies in NYC, offering the only fully integrated platform for creating, distributing and monetizing virtual reality and other immersive experiences across all devices, including headsets, mobile and desktop.  The company has already empowered thousands of organizations and individuals, including leading brands in the travel, education, real estate and entertainment spaces, to create and share memorable and interactive virtual experiences.

We’re a good fit for a hungry, creative, and strategic self-starter who wants to work on a variety of projects. The Software Development Intern will assist in the creation, maintenance, and documentation of our Virtual Reality experiences.

We are looking for bright, college-level students to participate in our internship program in VR Engineering. The positions are not allocated to a specific discipline or set of skills, but rather will be tailored to the student’s abilities, areas of interest and what the company is currently engaged in developing.


Key Responsibilities:

The Software Development Intern will assist in all aspects of the development process, including research, implementation, testing, QA, and documentation. They will primarily work on:

  • Bug-fixes
  • Documentation
  • Building new modules and features in a self-driven manner


  • This position is perfect for a Computer Science undergraduate in their junior or senior year.
  • Strong logical reasoning skills
  • Practical experience working on sizable projects as a member of a team.
  • The ability to think strategically and prioritize tasks
  • Strong communication skills

Experience with or Desire to learn:

  • 3D Modeling using Blender
  • Building scenes in Unity
  • C# Programming for Unity
  • Math and programming skills as pertains to 3D rendering
  • 3D Graphics APIs (OpenGL, Metal, Vulkan)
  • Programmatic 3D Mesh Manipulation
  • C++ programming for extending Blender
  • Technical issues related to headset tracking and VR User Interfaces
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